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- How This Ranking Works (So Nobody Throws a Fulton at Me)
- The Big Picture Opinion: Why MGSV Still Ranks So High
- Ranking the Core Parts of The Phantom Pain (Best to “We Need to Talk”)
- #1: The Stealth Sandbox (10/10 “Do It Your Way” Energy)
- #2: Enemy AI and Adaptation (9.5/10 “They Learned Because You’re Messy”)
- #3: Moment-to-Moment Controls and Feel (9.5/10 “Silky Violence”)
- #4: Mission Structure and Replay Value (9/10 “One Mission, Twelve Solutions”)
- #5: The Buddy System (8.5/10 “Best Friends, Tactical Edition”)
- #6: Mother Base and Staff Management (8/10 “Excel, But Make It Emotional”)
- #7: Presentation and Performance (8/10 “This Engine Had No Business Being That Smooth”)
- #8: Sound Design and Atmosphere (8/10 “You Can Hear the Danger”)
- #9: The Open World Itself (7/10 “Gorgeous, But Sometimes… Empty Calories”)
- #10: Story Delivery and Pacing (6.5/10 “Tape Deck Storytelling, Please Hold”)
- #11: Late-Game Structure and “Unfinished” Feel (6/10 “The Debate That Will Outlive Us All”)
- #12: Online FOB and Monetization Weirdness (5.5/10 “Let Me Stealth in Peace”)
- So… Where Does MGSV Rank Among Metal Gear Games?
- Opinions That Keep Coming Up (Because We’re All Predictable Creatures)
- How To Read MGSV’s “Rankings” Without Losing Your Mind
- Quick Recommendations: Who Will Love This Game Today?
- 500+ Words of Player Experiences: What It Feels Like To Live in The Phantom Pain
- Final Verdict: The Ranking That Actually Matters
If you’ve ever heard someone say Metal Gear Solid V: The Phantom Pain is “the best stealth game ever” and then, two breaths later, call it “the most frustrating Metal Gear,” congratulations:
you’ve encountered the game’s core design philosophybrilliance, delivered with a side of emotional whiplash.
Released as the series’ big leap into open-world stealth, The Phantom Pain still inspires heated debates because it does two things extremely well (systems-driven infiltration and player freedom)
and two things… let’s call them “artistically complicated” (traditional Metal Gear storytelling flow and tidy closure). Critics across major U.S. outlets praised its gameplay depth, AI, and sandbox options,
while also pointing out the fragmented narrative delivery and uneven back half. In other words: it’s a masterpiece that also makes you mutter, “Waitthat’s it?” at least once.
How This Ranking Works (So Nobody Throws a Fulton at Me)
This is not a “who would win in a fistfight” ranking (though the answer is probably the horse, somehow). It’s a practical, player-focused set of rankings and opinions built around how
The Phantom Pain actually feels to play and replay:
- Stealth sandbox quality: options, tools, emergent gameplay, and how fun failure is.
- Mission design: variety, replay value, and whether the objectives encourage creativity.
- Systems and progression: Mother Base, staff, gear R&D, and the dopamine pipeline.
- World design: atmosphere, friction, and whether travel feels like adventure or chores.
- Story delivery: pacing, character clarity, and whether “listen to tapes” is your love language.
- Longevity: how it holds up today, including performance and quality-of-life quirks.
The Big Picture Opinion: Why MGSV Still Ranks So High
Even critics who had issues with the story frequently agreed on one central truth: the gameplay is absurdly strong. Many reviews praised the tactical freedomapproach a base at night,
in a sandstorm, with a tranquilizer and patience… or show up at noon with a rocket launcher and questionable life choices. The game’s design rewards intelligence, experimentation, and improvisation.
And it’s not just “more stuff.” It’s better-connected stuff. Tools, buddies, enemy adaptations, and mission scoring all funnel back into how you play. That feedback loop is why so many outlets
gave the game top-tier scores and described it as a landmark stealth experiencedespite the fact that the narrative structure can feel fragmented.
Ranking the Core Parts of The Phantom Pain (Best to “We Need to Talk”)
#1: The Stealth Sandbox (10/10 “Do It Your Way” Energy)
This is the crown jewel: open-ended infiltration where creativity isn’t optionalit’s the point. The tools aren’t just gimmicks; they’re a language.
Scout with binoculars, tag guards, plan routes, manipulate schedules, disable communications, extract targets, and vanish like you were never there.
The game constantly asks, “What’s your plan?” and then replies, “Coolnow watch it change.”
#2: Enemy AI and Adaptation (9.5/10 “They Learned Because You’re Messy”)
Keep using headshots? Helmets appear. Love night ops? Flashlights and NVGs show up. Rely on one trick too long and the game politely (and repeatedly) requests that you stop being predictable.
This system is a big reason the gameplay stays fresh far beyond the main story missions.
#3: Moment-to-Moment Controls and Feel (9.5/10 “Silky Violence”)
Movement, aiming, and stealth takedowns feel responsive and modern. Whether you’re crawling through grass, sprinting between cover, or doing a “non-lethal” run that somehow still involves
explosives (we’re not judging), the game is confident in its mechanics. That confidence shows up in how rarely the controls fight you.
#4: Mission Structure and Replay Value (9/10 “One Mission, Twelve Solutions”)
Many missions are built like playgrounds: you can complete objectives via stealth, distraction, extraction, sabotage, or brute force. Ranking systems push you to replay with smarter routes,
tighter execution, and weirder tools. And because you can tackle many missions in different ways, the game becomes a highlight reel generator.
#5: The Buddy System (8.5/10 “Best Friends, Tactical Edition”)
You don’t just bring a companion; you bring a strategy. Whether you prefer a scout-focused buddy, a support-heavy approach, or mobility advantages, buddies help you shape your playstyle.
They also make the world feel less lonelybecause nothing says “bonding” like quietly extracting a commander while your pal covers the exits.
#6: Mother Base and Staff Management (8/10 “Excel, But Make It Emotional”)
Building Diamond Dogs is a surprisingly addictive loop: recruit soldiers, assign staff, expand platforms, develop gear, and watch your options multiply.
Several outlets called Mother Base management a major highlight because it gives purpose to side ops, extraction choices, and resource hunting.
#7: Presentation and Performance (8/10 “This Engine Had No Business Being That Smooth”)
The FOX Engine delivered crisp visuals, strong performance, and impressive lightingespecially considering the scale and systemic complexity.
Even a decade later, the game’s look and feel frequently hold up better than it has any right to.
#8: Sound Design and Atmosphere (8/10 “You Can Hear the Danger”)
The audio design does a lot of stealth-heavy lifting: footsteps, radio chatter, distant vehicles, alarms, and the satisfying pop of a Fulton extraction all help you read situations without constant HUD babysitting.
When stealth games feel fair, audio is usually part of the reason.
#9: The Open World Itself (7/10 “Gorgeous, But Sometimes… Empty Calories”)
Afghanistan and Central Africa can look fantastic and offer strong infiltration spaces, but travel and downtime can feel padded.
You’ll have stretches where the world is more stage than playground: a backdrop connecting excellent bases and outposts, rather than a living ecosystem full of surprises.
#10: Story Delivery and Pacing (6.5/10 “Tape Deck Storytelling, Please Hold”)
Here’s where opinions split hard. There are powerful moments and big themes, but much of the story is delivered through optional tapes and uneven pacing.
Some players love the restraint; others miss the dense cinematic momentum of earlier Metal Gear games.
The second half, in particular, is where criticism tends to sharpen.
#11: Late-Game Structure and “Unfinished” Feel (6/10 “The Debate That Will Outlive Us All”)
Whether you call it “unfinished” or “structurally odd,” the game’s later portion often feels like it leans more heavily on repetition and less on forward narrative drive.
The cut Episode 51 (“Kingdom of the Flies”) became a symbol of that missing sense of closure, and it’s still discussed as a key “what could’ve been” piece of MGSV history.
#12: Online FOB and Monetization Weirdness (5.5/10 “Let Me Stealth in Peace”)
Some players enjoy FOB systems and the added challenge, while others dislike how online mechanics and certain monetization-adjacent elements can feel out of sync with the single-player experience.
If you want to live purely in the stealth sandbox, you canjust know the game has side doors leading into the online ecosystem.
So… Where Does MGSV Rank Among Metal Gear Games?
If you rank by gameplay, many critics and longtime fans put The Phantom Pain at or near the top because its stealth-action mechanics are so refined and flexible.
If you rank by traditional Metal Gear storytellingthe dense cutscenes, momentum, and “Kojima chaos served hot”it can land lower than favorites like MGS3 or MGS1.
My practical franchise ranking (based on what most people argue about the loudest) goes like this:
- Best gameplay and systems: MGSV: The Phantom Pain
- Best classic Metal Gear story momentum: often argued for MGS3 / MGS1 (depends on your nostalgia tolerance)
- Best “complete package” for many players: the one that balances story + stealth for you personally
Translation: The Phantom Pain is frequently ranked as the best to play, even by people who don’t rank it as the best to finish.
Yes, that’s a strange sentence. No, it’s not inaccurate.
Opinions That Keep Coming Up (Because We’re All Predictable Creatures)
Opinion 1: “This is the greatest stealth sandbox ever made.”
That view tends to come from players who love experimentingperfect ghost runs, non-lethal challenges, minimal gear, “no reflex mode,” you name it.
For these players, MGSV is a toolbox that never stops being interesting.
Opinion 2: “The story is captivating… but also messy.”
Many reviews captured this exact tension: the game’s themes and moments land, but the structure can feel fragmented, especially compared with earlier Metal Gear entries.
If you’re expecting a cutscene-heavy roller coaster, MGSV is more like a large museum where the best exhibits are scattered across different floors.
Opinion 3: “Chapter 2 feels like it loses momentum.”
This is one of the most common critiques: the feeling that the latter portion relies more on reworked content and less on new narrative payoff.
Some players interpret that as “unfinished,” others as deliberate pacing, and others as a development reality that leaked into the final shape of the game.
Opinion 4: “Mother Base is addictive… but also kind of awkward to navigate.”
The management loop is compelling, but physically moving around Mother Base can feel clunky or time-consuming.
It’s a funny mismatch: a system that’s excellent on paper, and a space that occasionally feels like it was designed by someone who hates your knees.
How To Read MGSV’s “Rankings” Without Losing Your Mind
When you see Metal Gear Solid V: The Phantom Pain rankings online, you’ll usually notice one pattern:
lists that prioritize mechanics put it near the top; lists that prioritize story closure treat it more cautiously.
Neither is “wrong.” MGSV is simply a game with two identities:
- A near-genre-defining stealth sandbox.
- A Metal Gear story that doesn’t always feel like a traditional Metal Gear story.
Once you accept that split, the arguments become easier to understandand honestly, more entertaining. You stop asking, “Why can’t everyone agree?” and start asking,
“Which version of Metal Gear do they love most?”
Quick Recommendations: Who Will Love This Game Today?
If you’ll probably love it
- You enjoy stealth games with experimentation and replayability.
- You like emergent problem-solving more than scripted set-pieces.
- You want a systems-heavy game where your choices shape your options.
If you might bounce off it
- You want a tightly paced, cutscene-driven narrative with constant forward momentum.
- You dislike open-world travel and mission structure repetition.
- You don’t enjoy management layers (though you can minimize them).
500+ Words of Player Experiences: What It Feels Like To Live in The Phantom Pain
Playing The Phantom Pain tends to create a specific kind of “stealth memory.” It’s not just moments you sawit’s plans you made, mistakes you owned,
and weird improvisations that worked far better than they had any right to. Your early hours often feel like stealth school with a mischievous teacher:
you carefully mark guards, you crawl through grass, you hold your breath while a patrol walks by… and then you accidentally stand up and wave like you’re at a neighborhood cookout.
The game doesn’t punish you with an instant fail screen. It punishes you with consequencesalarms, reinforcements, and the realization that your “perfect plan” was held together
with tape and optimism.
One of the most common “aha” experiences is learning how extraction changes your mentality. The first time you Fulton a soldier, it’s funny. The tenth time, it becomes strategy.
You start looking at every outpost as a shopping mall of potential recruits: the medic, the engineer, the sniper, the guy who somehow has S-rank stats but still got assigned to
guard duty in the middle of nowhere. Suddenly, stealth isn’t only about avoiding combatit’s about selective shopping. Knock out two guards, extract one, leave the other
to wake up confused, and you’ve basically performed a magic trick with payroll implications.
Another shared experience is the way the game teaches you to love “messy success.” Maybe you entered through the back gate, planned to disable the comms, and quietly extract the target.
Then a truck shows up early, your target starts moving, the weather shifts, and you’re suddenly hiding under a structure thinking, “I live here now.”
When it workswhen you adapt, pivot, and still complete the missionit feels like you earned it. That sensation is why so many players keep replaying missions long after the credits:
not because the checklist demands it, but because the sandbox keeps generating new stories.
The open world also creates a very specific rhythm: long stretches of calm followed by sharp spikes of tension. You’ll ride in with confidence, then spot an unexpected patrol pattern,
hear radio chatter about backup, and realize the base is more awake than you assumed. And then there are the cinematic moments the game accidentally creates for you:
a night infiltration lit by a few harsh lamps, a perfectly timed distraction, a guard turning his head at the wrong second, and you freezingcontroller in a death grip
because the line between “legendary stealth operative” and “human-shaped mistake” is basically one footstep.
Finally, there’s the emotional experience of building Mother Base and realizing you’re attached to the results. You’re not just collecting resources; you’re growing capability.
New tools show up, buddies become stronger, your options widen, and the game starts to feel like a living machine you’re maintaining. That’s also why criticisms about pacing or closure
can sting: players invest time, skill, and identity into this world. When the experience feels uneven near the end, it can feel personallike the game is leaving the room mid-conversation.
But for many, the lingering feeling isn’t anger. It’s a strange mix of admiration and longing: What’s here is so good that you can’t help wishing everything around it matched that level.
Final Verdict: The Ranking That Actually Matters
If you’re ranking Metal Gear Solid V: The Phantom Pain as a stealth-action game, it belongs near the top of the genre conversation.
If you’re ranking it as a traditionally structured Metal Gear story, it becomes more complicatedand that complexity is exactly why the game still generates so many rankings and opinions.
The fairest conclusion is also the simplest: MGSV is a gameplay triumph wrapped in an uneven narrative container.
And if that sounds like a backhanded compliment, remember: plenty of games don’t even get to be half of that sentence.
